STORE

The Velm store — no need to open the game

Everything the game sells: the pass, bundles, genes, cores and every cosmetic. Enter a name, pick a purchase, pay by card — it lands on that account at the next sign-in.

1For whom

2What

PASS

Velm Pass · 30 days
PASS

Velm Pass · 30 days

+25% XP, +15% credits, one more contract slot, 150 credits on sign-in, +40 stash slots, four auras and the premium reward track.

Velm Pass · 90 days
BEST VALUE

Velm Pass · 90 days

The same for three months. A quarter cheaper than monthly.

Velm Pass · 180 days
MAX

Velm Pass · 180 days

Half a year of the pass, plus 800 cores on top. The cheapest day of the pass there is.

BUNDLES

Recruit bundle
-65%

Recruit bundle

500 cores, a week of the Growth gene, three Survival charges and the Harbour paint. Once per account.

Operator bundle
-40%

Operator bundle

Velm Pass for 30 days, 1,200 cores and a week of the gene cocktail. Once per account.

Legend bundle
-33%

Legend bundle

Velm Pass for 90 days, 6,500 cores, a month of the Growth gene and the Lanternwake aura. Once per account.

GENES

Growth gene · 1 day

Growth gene · 1 day

+50% account and class XP for a day. For the evening you plan to play long.

Survival gene ×3

Survival gene ×3

Three charges. When the squad is wiped, one charge keeps all the XP and credits of the run. Loot still stays in the sector.

Artisan gene · 7 days

Artisan gene · 7 days

+50% profession XP for a week: gathering in the sectors and crafting at the bench.

Growth gene · 7 days

Growth gene · 7 days

+50% account and class XP for a week. Does not stack with the pass — the larger one wins.

Scavenger gene · 7 days

Scavenger gene · 7 days

+30% credits from every run for a week. Does not stack with the pass — the larger one wins.

Gene cocktail · 7 days
-20%

Gene cocktail · 7 days

Growth, Scavenger and Artisan genes at once for a week — a fifth cheaper than separately.

Growth gene · 30 days
BEST VALUE

Growth gene · 30 days

+50% account and class XP for a month. Does not stack with the pass — the larger one wins.

Scavenger gene · 30 days

Scavenger gene · 30 days

+30% credits from every run for a month.

CORES

500 cores

500 cores

Starter stack: enough for one skin.

1,200 cores
+20%

1,200 cores

Two hundred extra cores at the same price each.

2,800 cores
+40%

2,800 cores

Three times the starter stack, and more cores per rouble.

6,500 cores
+55%

6,500 cores

A crate of cores: a whole shelf of skins, with change left over.

14,000 cores
+70%

14,000 cores

The vault. The best price per core in the catalogue.

SKINS

Skin bundles

Toxin · bundle
BUNDLE

Toxin · bundle

The toxic green scheme for the rifle and the turret at once.

Bullion · bundle
BUNDLE

Bullion · bundle

Gold plate for the rifle and the sentry at once. Tasteless, expensive, and visible from two blocks away.

Weapon paints

Gunmetal

Gunmetal

Factory grey, stripped back to the steel. The look of a weapon that has been cleaned more often than fired.

Rust Line

Rust Line

Orange corrosion along every seam. The rail yard gets into the metal and stays there.

Cordon Yellow

Cordon Yellow

Faded municipal yellow with a stencilled number nobody kept a register of.

Transit Blue

Transit Blue

The blue of the city buses that never finished their route.

Bonewhite

Bonewhite

Bleached to the colour of the things left in the open. Shows every mark.

Copper Wire

Copper Wire

Stripped wiring wound around the handguard and left to darken.

Hazard

Hazard

High-visibility orange with reflective banding. Impossible to lose in the dark, and impossible to hide with.

Sunbleach

Sunbleach

Left on a roof through nine months of summer. The colour gave up before the rifle did.

Arctic

Arctic

Cold white with pale blue shadow. Issued for a winter operation that was cancelled.

Cobalt

Cobalt

Deep blue enamel, the kind used on machinery meant to last decades.

Venom

Venom

Acid green that glows a little too willingly under the flare light.

Ember

Ember

Hot red over black, as if the barrel never cooled after the last wave.

Brass Era

Brass Era

Polished brass fittings on dark wood. Older than the outbreak by a century.

Dockyard

Dockyard

Grey-green marine paint, thick enough to hide the welds underneath.

Frostbite

Frostbite

Pale to the point of transparency. Cold reads on it before you feel it.

Bile

Bile

The exact yellow-green of what comes out of a bloater. Nobody asked for it, everybody recognises it.

Blightgrown

Blightgrown

The rot took the finish and left its own. It spreads a little further every run.

Sporecloud

Sporecloud

Violet dust settled into the machining marks and never came out.

Bloodline

Bloodline

Dark red lacquer over black. The colour dries the same shade as what it is usually covered in.

Void

Void

Light falls into it and does not come back. Aiming by silhouette only.

Obsidian

Obsidian

Black glass finish, sharp-edged and unforgiving. Fingerprints last for days.

Oilslick

Oilslick

Every colour at once, and none of them twice. Turns with the angle of the light.

Goldleaf

Goldleaf

Real leaf, applied by someone with more time than sense, in a city with neither.

Weapon skins

Executioner · rifle

Executioner · rifle

Matte black and blood red. Normally locked behind wave ten.

Glacier · rifle

Glacier · rifle

Ice enamel with a white trim.

Ashfall

Ashfall

Matte ash-grey with soot streaks down the receiver. Looks like it walked out of a fire.

Whiteout

Whiteout

Grey and white digital camouflage, issued for a winter nobody survived.

Antique

Antique

Brass and walnut. Somebody in the old world paid a lot for this and it did not help them.

Corrosion

Corrosion

Acid green with hazard stencils. The paint eats through gloves if you hold it wrong.

Turret skins

Antique · turret

Antique · turret

Brass and blued steel: the turret looks older than the sector.

Executioner Sentry

Executioner Sentry

Black and red chevrons. It does not need them to work; you need them.

Ashfall Sentry

Ashfall Sentry

Soot-grey plating. It has held a corridor that burned down around it.

Whiteout Sentry

Whiteout Sentry

Digital camouflage on a box that never moves. It helps more than it should.

Glacier Sentry

Glacier Sentry

White and pale blue, frost on the barrel shroud.

Corrosion Sentry

Corrosion Sentry

Acid green with hazard chevrons. The coolant is the same colour.

Operators

Courier · scout

Courier · scout

A taped jacket, a red bandana and a satchel that has crossed the sector more than once.

Riot Warden

Riot Warden

Matte black riot plate with a scratched orange stripe and a shield still strapped to the back.

Foreman

Foreman

A hard hat and a hi-vis vest. Somebody still runs this site, and it is you.

Field Surgeon · medic

Field Surgeon · medic

A surgical apron over armour plate for the medic. The stains came with it.

Arc Welder · engineer

Arc Welder · engineer

Scorched leather, a steel mask and a gas bottle on the back.

Plague Doctor

Plague Doctor

An oiled leather coat and a beaked mask. The vials on the belt are not for show.

Ash Ghost

Ash Ghost

A ghillie cloak of ash-grey rags. In the dust nobody sees you leave.

Scavenger Queen · operator
RARE

Scavenger Queen · operator

An operator model otherwise granted only by achievement.

Auras

Iron Ring

Iron Ring

A single grey band, turning against you. The plainest thing anyone deep has ever worn.

Slagpool

Slagpool

Fast red cinders, too many of them, circling close to the boots.

Stillwater

Stillwater

Slow teal motes turning the wrong way, like something under the surface.

Gold Rush · aura

Gold Rush · aura

Gold sparks orbit your boots. Yours for good, unlike the ones the pass lends you.

Sporefall

Sporefall

Violet bubbles rising and bursting at knee height. They smell of the nursery.

Coldsnap

Coldsnap

Frost spun tight and fast. Warm air bends around it.

Warden Ring

Warden Ring

A plain steel ring of light. Everyone who has one walked out of the deep sectors.

Armour

Ironclad

Ironclad

Bare steel pauldrons over grey webbing. Heavy, loud and older than the outbreak.

Quarantine

Quarantine

A sealed pack and hospital-green plate. Somebody stencilled a ward number on the back.

Dockhand

Dockhand

Harbour plate, salt-pitted and patched twice. Smells of the water even when dry.

Freightline

Freightline

Yard-crew exoframe in loader yellow, with the consignment number still stencilled on the back.

Nightwatch

Nightwatch

A dark shroud that trails behind you with a blue strip sewn along its edge.

Ashwalker

Ashwalker

A shroud that went through the fire and came out grey. The orange trim is the only colour left on it.

Spinebreaker

Spinebreaker

Office-district riot pauldrons, violet with the rot that took the block.

Firewatch

Firewatch

Heat-proof backplate from the crews who held the line on the ring road. Most of them did not.

Blightproof

Blightproof

Violet-sealed ribbing that the spores will not stick to. It cost somebody their lungs to learn that.

Deepdiver

Deepdiver

Pressure frame from the drowned docks. Rated for water nobody wants to go back into.

Kill effects

Scrapfall

Scrapfall

They come apart in bolts and washers. It sounds exactly like it looks.

Payday

Payday

Whatever you kill comes apart in coins. They are not real and you cannot pick them up.

Cinders

Cinders

Ash and one orange ember, settling slower than it should.

Emberdust

Emberdust

Slow orange cinders on a dark fall. Gone before they land.

Splinterfrost

Splinterfrost

Short white shards along straight lines, like glass finding its cracks.

Rustbloom

Rustbloom

Wide, slow flakes of corrosion. The rail yard takes its own back.

Bloomfall

Bloomfall

Pink petals, wide and slow. The worst possible taste, and that is the point.

Voidsplit

Voidsplit

A violet tear on the spot, and nothing where the body was.

Greenfire

Greenfire

The blight burns out of them with a colour that does not belong to fire.

Dead Air

Dead Air

The body tears into violet static and stops existing on the spot.

UTILITY

Talent respec token

Talent respec token

One free reset of any class branches — no credit cost.

Talent respec tokens ×3

Talent respec tokens ×3

Three free resets of class branches — for trying builds without paying credits each time.

+60 stash slots

+60 stash slots

Permanent. Stacks with the slots from the pass.

25,000 credits

25,000 credits

About two hours of clearing. Credits buy nothing above your level — only what the trader already stocks.

+60 stash slots · II

+60 stash slots · II

A second permanent extension. Stacks with the first one and with the pass.

Everything here can also be bought in the game — for cores or for money. Only achievement and season-track rewards are not for sale: those are earned.

Payment is handled by YooKassa — your card details never reach us. Money cannot buy power: only time and looks.